Paths of Magic Teaser #3 - Magic Armor

Another content teaser for today! Here I’ll share the new magic armor properties found within Paths of Magic. The book has new magic items of most of the big categories, including armor, weapons, wondrous items, rings, and magical staves. Check out some of the new armor properties you can get below!


Fettering

Price +2 bonus; Aura moderate transmutation; CL 6th; Weight

Armor with the fettering property is wrapped in numerous chains and shackles which latch onto nearby creatures. The wearer adds the armor’s enhancement bonus as a competence bonus to his CMB when attempting a grapple and as a bonus to his CMD against an opponent’s attempts to escape his grapples (be that by a combat maneuver check or Escape Artist check)

Construction Requirements: +2 bonus, Craft Magic Arms and Armor, animate objects, chain gang

Lifegiving

Price +1 bonus; Aura faint conjuration; CL 4th; Weight

Lifegiving armor is infused with latent healing power that triggers when its wearer is in danger. Whenever the wearer of a set of lifegiving armor or bearer of a lifegiving shield is reduced to half their hit points or less, they gain fast healing 1. The fast healing ends as soon as the creature’s hit points exceed half their maximum.
A creature cannot heal more than 2 hit points her Hit Die per day from lifegiving armor. A new owner gains no healing from a lifegiving armor or shield until she owns it for 24 consecutive hours, and a bearer can be attuned to only one lifegiving or greater lifegiving equipment at a time.

Construction Requirements: +1 bonus, Craft Magic Arms and Armor, cure moderate wounds

Lifegiving, Greater

Price +3 bonus; Aura moderate conjuration; CL 8th; Weight

This special ability functions as the lifegiving special ability, except it grants fast healing 3 and the daily limit of healing is 5 hit points per Hit Die of the owner. A creature can be attuned to only one lifegiving or greater lifegiving armor or shield at a time.

Construction Requirements: +3 bonus, Craft Magic Arms and Armor, cure critical wounds

Lifegiving

Price +1 bonus; Aura moderate evocation; CL 7th; Weight

A suit of prowling armor allows its wearer to step quickly through shadows. When the wearer takes a 5-foot step while in dim light or darkness, he can move 10 feet instead of 5 feet. The ending of the 5-foot step must also be in dim light or darkness to gain this benefit. If the wearer is in supernatural darkness, his 5-foot step can instead go 15 feet.
In either case, this benefit does not allow the wearer to exceed their speed with a single 5-foot step (for example, a creature whose speed is 10 feet cannot move 15 feet while in supernatural darkness).

Construction Requirements: +1 bonus, Craft Magic Arms and Armor, abjuring step, darkness


Bountiful Harvest

Price 52,403 gp; Aura strong conjuration; CL 12th; Weight 3 lbs.

Bountiful Harvest (shield).png

The bountiful harvest is a +2 greater lifegiving light wooden shield that is overgrown with leaves and fruits of varying size. The bearer of the bountiful harvest can grant the fast healing from the greater lifegiving property to an ally within 30 feet that is below half their maximum hit points as an immediate action. The fast healing lasts as long as the ally remains within 30 feet of the bearer and ends once its hit points exceed half its normal maximum. Hit points granted to allies in this way count against the total hit points the bearer can recover per day with the greater lifegiving property, and only one creature (either the bearer or one of his allies) can benefit from the healing at a time.
In addition to the above, the fruits upon the shield can be picked off and eaten (a standard action). The shield has the following fruit upon it:

  • Six blueberries, which each function as a single goodberry.

  • Two strawberries, which grant the effect of either neutralize poison or remove disease, chosen when eaten.

  • A single plum, which grants the effect of death ward when eaten.

The maker of the bountiful harvest can change what type of fruit is grown for taste (for example, growing cherries instead of blueberries) but the effects do not change. Once a particular fruit is picked, it must be eaten within 1 minute or its magical effects are lost. Any fruit missing from the bountiful harvest regrows at dawn on the following day.

Construction Requirements: 26,278 gp, Craft Magic Arms and Armor, create food and water, cure critical wounds, deathward, goodberry, neutralize poison, remove disease