Path of Iron is now available! Plus, get Path of Shadows for 20% off!

The next book in the "Path" series by Ascension Games, Path of Iron, is now available on your favorite RPG stores across the net, including:

As part of the celebration that the newest title is out, our last hit, Path of Shadows, is being sold at a 20% discount on all of these same stores! The sale will last until December 4th, 2015, so if you or a friend are interested in our first title, now is a great time to buy.

Thank you to everyone that supported Path of Iron on Kickstarter; it's been a long journey, but I am confident you'll find Path of Iron up to the standards set by our first book. Keep an eye out for news on our next book!

Path of Iron Releases on November 20th, 2015!

Steel yourself!

Path of Iron, the next book in the "Path" series by Ascension Games, will be releasing on November 20th, 2015! It will be available in both print-on-demand and PDF format through DriveThruRPG, as well as PDF format on and the Ascension Games Store. If you want it even earlier, it will be available exclusively on Wednesday, November 18th, on the Open Gaming Store (d20pfsrd shop)!

Backers of the Path of Iron Kickstarter will receive their PDF copies on Wednesday, November 18th. Print editions will be sent out in the weeks following the book's release.


The Path of Iron playtest is coming to a close!

Path of Iron is entering its final few weeks of development time, and as such the playtest will soon be closing. While the documents will still be available for your viewing, two weeks from today (November 6, 2015) I will stop taking feedback and suggestions from the playtest. If you have any suggestions, please do not hesitate to share!

Path of Iron - Playtest

Path of Iron - Technique Playtest

The Path of Iron Technique Playtest is Here!

One of the new features being brought in Path of Iron is the addition of new "technique" feats. These feats function much like the style feats that were introduced in Pathfinder Roleplaying Game Ultimate Combat, but are intended for close-range melee combatants like Fighters.

To ensure that these techniques are well-made and usable by players everywhere, I've decided to have a small playtest document for Technique Feats to go along with the main Path of Iron playtest. The document includes all twelve of the Technique feat chains that will be featured in Path of Iron, along with the Technique Master fighter archetype.

You can download the document in this link.

Preview: ABC's of Magic (part 7)

The final three spells to be previewed in Path of Iron are featured below. I hope you've enjoyed reading up on some of these new options and are as excited as I am for the final release of Path of Iron!


School transmutation; Level druid 5, sorcerer/wizard 5, vanguard 5, witch 6
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Target one object, structure, or construct (see text)
Duration instantaneous
Saving Throw Fortitude negates (object) or Will half, see text; Spell Resistance yes (object) or no, see text
This spell reduces a created object, construct, or structure into its base components. An object falls apart into a scattered mess as its individual parts become undone; worked metal becomes clumps of ore, rope unravels into strands of fiber, carved stone becomes slabs of rough earth, glass is reverted to sand, and so on. A magic item can be targeted by this effect, though it gains a bonus on its saving throw equal to half its caster level (max +10). An artifact or similarly unique item cannot be targeted by this spell.
If used on a construct, the spell instead wracks the target with destructive force, dealing 1d6 damage per caster level (max 20d6) and affects the creature as if the spell did not allow spell resistance. A Will save halves the damage. Should this damage be enough to destroy the construct, it is reduced to its base components (as described above).
When used on a magic item or construct, only the materials composing its actual structure remain; material components used during the enchanting process or animation of the construct are not produced by unmake.


School transmutation; Level antipaladin 4, bloodrager 4, cleric 5, inquisitor 5, magus 5, sorcerer/wizard 5, vanguard 5
Casting Time 1 standard action
Components V, S
Range touch
Target slashing melee weapon touched
Duration 10 min./level or until discharged
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
You pass your hand over the targeted weapon, its edge shimmering and wavering. With a final touch, the weapons edge begins to gleam with deadly power, its bearer feeling a subtle pull towards the necks of creatures with each strike.
The weapon you target with this spell gains the vorpal weapon property, causing it to decapitate victims on a natural 20 critical hit. The vorpal effect can decapitate a number of victims equal to one-quarter your caster level (max 5), after which the spell is discharged.


School transmutation; Level bloodrager 2, cleric 2, druid 2, shaman 2, sorcerer/wizard 2, vanguard 2, witch 2
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target section of an object or structure within one 5-ft.-cube/level (S)
Duration 1 min./level
Saving Throw Fortitude negates (object); Spell Resistance yes (object)
This spell reduces the structural integrity of an object or a structure. Weaken structure affects one 5-foot cube of material per caster level; if the target is too large to fit in this area, only the portion within the area is affected.
The affected portion of the object or structure is made more vulnerable to damage, reducing its hardness by 10 (minimum 0) and reducing its hit points to 10 per inch of thickness; if the object already has less than 10 hit points per inch or thickness (such as ice or leather), it is reduced to 1 hit point per inch of thickness.
The effects of weaken structure are removed after the spell ends, but any portions of the structure damaged or destroyed during the spell remain that way.